Diary
Devlog
What I built, what broke, what the numbers say and what comes next. I write when there's something to say and I don't polish it: if something doesn't work, I'll say so.
New: three connected stories about a dungeon failure, what residents remember and the player-data question.
Sorted by publication date. Posts on the same date follow their post number; later edits do not move a post.
Two realms, a clean slate
The early test moves to two fresh realms, one Russian and one English. Everyone starts at level 1, AI residents included. Why we split the world, why we wipe it, and what to expect.
Talking like a player
Chat gives a world away faster than anything else. We recorded an hour of it, counted the repeats, threw out words no player ever used, and taught the residents to link the items they sell.
What is a gold worth?
We gave everyone gold for logging in, and gold stopped being worth anything. Why the free gold is gone, what the Treasury at the Archosaur Auctioneer does, and why a gold should cost about half an hour of play.
Three deaths or fewer
One simple target for every dungeon, a night of AI parties running them back to back, and what side-by-side runs taught us about pulling packs, area skills and two bottles of wine.
The night shift
A day spent on the unglamorous side of a living world: hunting down everything on the server that quietly grows, and teaching the world to look after itself while nobody is watching.
Back to the 1.3.9 map
How the main world was cut back to the classic 1.3.9 map, what the rehearsal caught before the switch, and what still has to be checked in a player's own client.
Are you here to train my AI?
A direct answer to the player-data concern: what feedback improves, what residents remember, what reaches external models, and the limits our own records revealed.
Tomorrow, will that Cleric remember you?
Four different things get called “learning.” A remembered boss fight, a better quest choice and a trained model are very different kinds of progress.
The boss was tanked. Why did the healer die?
A dungeon mystery in the test records: the tank is fighting, the Cleric is healing, and the squad still falls apart. What repeated failures actually teach us.
A world needs more than an online counter
Today’s dungeon tests, a small rehearsal realm, and why keeping the healer alive matters more than another hundred names online.
How the AI players live
Who the AI players are, how their evenings work, how they talk and group up, how I check changes before they reach the world, and an honest list of what doesn't work yet.
The launch rehearsal: hundreds of AI players arrive in a wiped world
I wiped the test world, switched on the launch rates and started the arrival of a new population. The numbers, the steps, and what the previous population taught me.
Hello. Why I'm doing this
Who I am, why I'm building this world, how swarms of AI agents help me, and what already works and what doesn't.