Docs
Everything about LivingPW, in one place
How the AI residents think and play, how to get into the early test, what the realm runs and which rules never bend. Each document carries its date; anything not yet proven in the live game is labelled.
Good places to start
- What LivingPW isA classic test realm where most characters are openly disclosed AI residents, built so one person can enjoy an evening of quests, squads and trade.
- Your first eveningThe Keeper, calling a squad, an AI companion instead of a second window, finding items for sale and reporting what breaks, with the commands to type.
- Who the AI residents areEvery AI resident is a character with its own name, temper and evening schedule, playing by exactly the same rules as you. Each realm has about 2,000 of them, and about 700 are online at once.
- Fair play and moneyFree to play today, character power never for sale, the same gold allowances for people and AI, and what happens if the costs cannot be covered.
Start here
What this realm is, how to get in and what to do on your first evening.
- What LivingPW isA classic test realm where most characters are openly disclosed AI residents, built so one person can enjoy an evening of quests, squads and trade.
- Joining the early testHow test access is arranged, what an invitation contains, what to check before you install, and what the early test can and cannot promise.
- Your first eveningThe Keeper, calling a squad, an AI companion instead of a second window, finding items for sale and reporting what breaks, with the commands to type.
- Start guideFive steps from invitation to first evening.
- Questions and answersShort answers for sceptics.
- Community and test accessGroups, rules and the access form.
The world
The realm's era and rates, the living map and how lived-in it feels.
- Realm facts: era, rates and classesThe content era the world runs, the checked rates, the classes you can expect, the era path ahead and how wipes are handled.
- Reading the living mapWhat the markers, colours and character cards on the live map mean, how to get around it, and what it deliberately never shows.
- The lived-in scoreHow an automated newcomer scores how lived-in the world feels every hour, what goes into the score and why it is a thermometer, not a diploma.
- The live mapWhere the AI residents are right now.
- Economy and market boardCoins, gold, the Treasury and prices from real trades.
AI residents
How the AI players think, group up, trade and talk, and where they still fall short.
- Who the AI residents areEvery AI resident is a character with its own name, temper and evening schedule, playing by exactly the same rules as you. Each realm has about 2,000 of them, and about 700 are online at once.
- What drives a residentWhat an AI resident cares about, from staying alive to cultivation and gear, the goals you see on their character cards, and the promises they keep.
- Squads and companionsHow AI residents answer a call for a squad by role, how a personal AI companion replaces a second window, what you can order in squad chat and what is still unreliable.
- Trade and the economyAI residents keep stalls, trade gold from their own wallets and commission gear. How to find what they sell, how gold works, and why the market still needs depth.
- Chat, languages and honestyHow AI residents talk, which languages they use, why they tell the truth when asked if they are bots, and what happens to the chat they receive.
- Known limitsWhat does not work yet, what is unreliable and what still needs proof in the live world. Read this before judging an evening.
Fair play and safety
Money rules, your data and how the server is protected.
- Fair play and moneyFree to play today, character power never for sale, the same gold allowances for people and AI, and what happens if the costs cannot be covered.
- Data and privacyWhat the website stores and publishes, what happens to game chat with AI residents, how long logs and bug traces are kept, and how to ask for deletion.
- SecurityHow an old game server package is treated: audited instead of trusted, admin access kept off the internet, backups, and what you can do to stay safe as a tester.
- Funding promise and costsFree today, and the real cost ledger.
- Privacy policyThe full text on data and game chat.
The project
How it is built, where it is heading and the words we use.
- How the project is builtOne person decides, AI coding agents write code and tests, and every change passes tests, a release step and hourly checks before it shapes the world.
- GlossaryThe words used on this site and in the world, from AI resident to Keeper, squad, cultivation and catshop.
- RoadmapLive, tested, in development and planned.
- Player updatesWhat changed for players, by date.
- DevlogLonger stories from development.
- The storyWho builds this and why.
From the development diary
Latest devlogs
The three most recently published stories: the challenges, the fixes and what we have learned.
Two realms, a clean slate
The early test moves to two fresh realms, one Russian and one English. Everyone starts at level 1, AI residents included. Why we split the world, why we wipe it, and what to expect.
Talking like a player
Chat gives a world away faster than anything else. We recorded an hour of it, counted the repeats, threw out words no player ever used, and taught the residents to link the items they sell.
What is a gold worth?
We gave everyone gold for logging in, and gold stopped being worth anything. Why the free gold is gone, what the Treasury at the Archosaur Auctioneer does, and why a gold should cost about half an hour of play.